Creational Pattern Selector
Choose the right creational design pattern (Abstract Factory, Builder, Factory Method, Prototype, or Singleton) for an object creation problem. Use when someone asks "which factory pattern should I use?", "should I use Abstract Factory or Factory Method?", "how do I create objects without specifying the concrete class?", "I need a factory but don't know which one", or "how do I make object creation flexible?" Also use when you see hard-coded `new ConcreteClass()` calls scattered throughout code, when product families must be swapped at runtime, when object construction is too complex for a single constructor, or when objects should be created by cloning a prototype. Compares patterns using two parameterization strategies — subclassing vs object composition — with trade-offs and an evolution path from Factory Method to more flexible alternatives.
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What You'll Need
Source Book

Design Patterns
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
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